Code Name: S.T.E.A.M. Release Date, The Game Awards 2014 Video Reveals Multiplayer
Added: 06.12.2014 18:36 | 11 views | 0 comments
From the developer of the Fire Emblem and Advance Wars series
From:
www.gamershell.com
| Shin Megami Tensei X Fire Emblem Rumored to be Cancelled
Added: 04.12.2014 12:08 | 26 views | 0 comments
Shin Megami Tensei X Fire Emblem Rumored to be Cancelled
From:
www.wiisworld.com
| Rumour: Has Shin Megami Tensei X Fire Emblem Been Cancelled?
Added: 04.12.2014 10:30 | 16 views | 0 comments
Online rumblings seem to suggest so, but have your pinch of salt ready
From:
www.nintendolife.com
| Fire Emblem Looks Set to Arrive on the North American Wii U Virtual Console This Week
Added: 04.12.2014 1:00 | 3 views | 0 comments
Finally...
From:
www.nintendolife.com
| Super Smash Bros. (Wii U) - GR Review
Added: 19.11.2014 17:00 | 17 views | 0 comments
Mega busted.
Catching opponents as they leap and use an up and special attack to catch just enough verticality and nab the edge of a stage can prove really difficult in Super Smash Bros., but doing so successfully often leaves both players with a sense of wonder. How did that happen? How does that happen? Many video games paint the struggle between two players in stark realities that belie the beauty or overt fantasy on-screen and to that end, Smash stands alone in fighting games.
Thinking about a contest between two players enjoying a shooter game or two others playing a strategy game colors the interactions in Smash as merely fanciful, childlike action-figure brawling. Standing up against a game like with snappy controls, gorgeous graphics and animations, and for the first time in the franchise 8-player fights.
8-player Smash itself is available as soon as you launch the game and even has its own unique stages built to accommodate so many players. Its this immediate accessibility that drives the player through the game on each new platform, but at least on Wii U the menu system can feel a little intimidating when you first start. ThereÄ‚Ë€â„Ës an option for standard Smash, thereÄ‚Ë€â„Ës an option for special modes, thereÄ‚Ë€â„Ës an option to explore the trophies you collect in-game, and thereÄ‚Ë€â„Ës an option for playing online. Choosing between these only proves as difficult as the opponent youÄ‚Ë€â„Ëre up against.
I jumped into standard Smash immediately and found that the same options carried over from the portable version. All of the items players may have grown familiar with on Nintendo 3DS have returned here, and there are more than a few stages exclusive to this version, as was the case with the portable release. For most players, will present relatively straightforward gameplay.
I tended to leap into a standard battle immediately before taking on a larger or lengthier challenge in which the game offers a series of battles or the opportunity to earn bigger rewards for completing a more difficult battle. Smash Run, the single-player adventure-esque side-scrolling mode that offers lots of rewards and fighting variety returns and looks fantastic on big-screen TVs. It still represents the best place to collect new items for custom fighters and coin for the trophy gashapon. YouÄ‚Ë€â„Ëll want to stock up on special moves and costume gear in order to separate your favorite brawler from everyone else online.
Perhaps more importantly for fans of the series dedicated to discovering unique ways of moving faster, hitting harder, and generally out-thinking their opponent, this Wii U version largely addresses any control issues you may have had on Nintendo 3DS. Some folks found that their circle pad wasnÄ‚Ë€â„Ët up to the task for the portable version and on Wii U the GamePad or remote and Nunchuk analog sticks completely fix this. Further, Nintendo has offered a bundle at retail packaging a USB adapter for GameCube controllers. If youÄ‚Ë€â„Ëve still got purple pads tangled up in your gaming corner, theyÄ‚Ë€â„Ëll get plenty of exercise with Super Smash Bros. for Wii U and new productions of these controllers are also available at retail.
Through both playtime on Wii U and unlocking every character on Nintendo 3DS, this iteration has revealed itself as one that can cater to both hardcore tournament competitors and anyone willing to play Mario Kart. These are two incredibly far removed groups considering the ubiquity and longevity of Mario Kart, but it stands to reason that this flexibility proves invaluable.
I had a friend over to play this past weekend before the game releases, before I could even speak at length about the experience and how it differs from the portable version. While there was a little consternation as to who had to use a Wii remote and Nunchuk (get the GameCube adapter, people!), launching into a match with random characters proved entertaining at great lengths. I used an amiibo Nintendo included in the review package shipped to me and we soon found that the little figurine was mopping stages up with both computer and human players alike.
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A six-player battle, as opposed to the full eight-player match, also offered a unique opportunity for higher point tallies while retaining the tight controls for lengthy combos. Chaining a few of SonicÄ‚Ë€â„Ës spin dash moves or trying to hit up and special attack at just the right time with Mario satisfies just a little bit slightly more crowded battlefields. ThereÄ‚Ë€â„Ës plenty of that in other game modes too. I loved exploring branching paths with variable rewards in Classic. Special Smash modes offer options for battling with scores of Mii fighters, if thatÄ‚Ë€â„Ës your prerogative. Collecting things in-game can be dizzying with the insurmountable number and variety, but doing so leaves an intense sense of reward behind that pounding start for the next match gets too easy.
ItÄ‚Ë€â„Ëll be the number and extreme variation in character design and movesets that will make Super Smash Bros. for 3DS second place in a one-on-one, one stock match with this Wii U version. Unfortunately for the portable version, console graphics and larger, clearer characters allow for more precise control. This leads to more heated matches, higher damage totals, and an exacting sense of fun that seeks players out not unlike a level-9 CPU Pikachu with a down and special thunder attack locked and loaded.
I canÄ‚Ë€â„Ët help it. Playing Smash with bright, highly stylized graphics, incredibly fast action, and wide choice of opponents both online and offline makes this Wii UÄ‚Ë€â„Ës slam dunk of 2014. It feels like a new definition of Nintendo, beyond what you expect of characters even as outside the Mushroom Kingdom as Kirby or the Fire Emblem crew. Between a snappy and animated user interface and the huge selection of music ranging the companyÄ‚Ë€â„Ës portfolio, itÄ‚Ë€â„Ëll be hard to say any other game from the company could feel this complete.
ItÄ‚Ë€â„Ës true that Super Smash Bros. evolves every time with regard to new features, items, and characters to choose from. While your favorite character may not return or a few annoying pickups may force you to turn off items altogether, this represents the biggest leap forward Smashers have seen yet. The group stands apart from other fighting game communities and itÄ‚Ë€â„Ës even taken Nintendo some time to come around to offer support for the tournament scene. Still, no one can deny the gameÄ‚Ë€â„Ës appeal and itÄ‚Ë€â„Ëd be hard to find someone who doesnÄ‚Ë€â„Ët feel comfortable picking up a controller for a casual match.
Take Captain Falcon, Bowser, and Pit to the mat with your favorite PokeÄ‚Ĺ‚mon to find out for yourself. With or without classic Gamecube controllers, regardless as to whether you invest in or not (notice I havenÄ‚Ë€â„Ët mentioned them much in this review), and whether or not you even know who these characters are, Smash is fun. ThatÄ‚Ë€â„Ës one of the most boring words to use in a video game review, I know, but I canÄ‚Ë€â„Ët sum it up any other way. NintendoÄ‚Ë€â„Ës developers made it an obvious objective and theyÄ‚Ë€â„Ëve unequivocally hit the motherload. YouÄ‚Ë€â„Ëll feel like you did too, so make sure youÄ‚Ë€â„Ëre tossing opponents off-stage to explore it all.
Copy and amiibo figurine provided by publisher. Exclusive to Nintendo platforms.
Tags: Nintendo, Mario, Mask, With, Pikachu, There, Captain, While, Code, Mega, Fire, Fire Emblem, Emblem, Kingdom, Playing, Collection, GamePad, Nintendo 3DS, Cute, Tale, Soul, Smart
From:
www.gamerevolution.com
| Checkout Nine Minutes of Mordheim: City of the Damneds Tactical Turn-Based Goodness
Added: 19.11.2014 16:11 | 51 views | 0 comments
"If I had to narrow myself down to just one genre of video games that I had to play for the rest of the life, my answer most likely would be tactical turn-based games. The Banner Saga, Fire Emblem Awakening and XCOM: Enemy Unknown are easily identifiable as some of my favorite games Ive played in the last five years, maybe even all-time. When I first heard about Mordheim: City of the Damned I thought it sounded like an interesting turn-based game, but seeing it running now has be salivating for more."
Tags: City, When, Fire, Fire Emblem, Emblem, Checkout, Awakening, Emblem Awakening, Enemy, Enemy Unknown, Unknown
From:
n4g.com
| A Fire Emblem Face-Off on Coliseum
Added: 12.11.2014 21:00 | 13 views | 0 comments
Ike, Marth, Lucina, and Robin battle it out on a new stage.
From:
feeds.ign.com
| Code Name: S.T.E.A.M. Video
Added: 06.11.2014 12:29 | 7 views | 0 comments
From the developer of the Fire Emblem and Advance Wars series
From:
www.gamershell.com
| 3DSBlessed : Preview: Super Smash Bros @ EGX 2014
Added: 04.11.2014 3:11 | 16 views | 0 comments
Cyburn writes : "The public demo for Super Smash Bros that was released back in early September was quite limited, especially in terms of character/stage selection. The EGX booth demo, on the other hand, provided a much more generous selection of characters and stages which gave players a better impression of how the full game would be.
The rules were restricted to 2 minute matches in the demo, and you play against CPU characters drawn from all the characters available from the start (all set at level 3, which is accessible to players who are new to Super Smash Bros). The choice of characters range from representatives from the staple Nintendo franchises (such as the Mario series) to more niche games like Fire Emblem and Xenoblade. This give players a lot of choice and chances to explore all the moves with each character (hence adding longevity)".
From:
n4g.com
| Natural Doctrine Review | Gamer Chatter
Added: 09.10.2014 20:12 | 12 views | 0 comments
atural Doctrine looked fantastic at first glance. The game was a tactical turned based strategy game, with a similar feel to games like Fire Emblem or XCOM: Enemy Unknown. In a way, it is. There are spaces on a map, multiple characters can be in the same spot or general area, and it is turn based. Thats as far as the similarities go.
From:
n4g.com
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